Version 2 is Live!
Major Changelog:
Only Events, Treasures, and Quests Deck
Quests: have a value system to determine their worth and difficulty
Combat: Creatures no longer roll dice, but instead have a set amount of damage they do each turn they are active.
Enemies: Stay in front of the player who drew them. This reduces the cost of miniatures and also reduces the hectic chaotic nature of version 1
Rules: Rules are updated in the notebook to accommodate for all the changes.
Companions: Permanent Creature Helpers that have abilities and help you kill Creatures
Custom Dice: 4 sided dice with sides that do double damage, normal damage, block, and miss
Other cards...
I reworked most of the cards in the events deck. A lot of them offer treasure now which should speed up the gameplay hopefully.
I also included Companions which I was considering before, but I wasn't sure how I wanted to implement them just yet.
I upped the values of the quests to give more intensity to the higher level quests while still keeping value to the low level quests.
I updated the rules to accommodate for all of these changes for the most part hahaha.
Anyways Can't wait to do some more testing. Working on some more things! TTYL
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